Tuesday, September 10, 2013

Frequency Therapy Overview

This is for mad laymen like me who like to experiment. This is a high-level overview I made for some friends on a forum originally.


Frequency-Therapy
The following elements can be combined and sequenced in different ways.
signal gen:
1. Frequency Instruction or Generation. Also called Signal Generators among other things.

power push:
2. Frequency Power-Push and Conversion. Also called Amplifiers among other things.

apply:
3. Frequency Conveyance or Application. Also called mats, rods, pads, plates, plasma tubes, electrodes.


SIGNAL GENERATION
The frequencies range from ELF (< 1 Hz) to ranges nobody has any clue what they do to the body yet (GHz).

400-something MHz stimulates cancer. Do not do that. It can be done on purpose along with "glucose suppression" drugs to starve cancer. People who get the great idea of the frequency tech and ignore the importance of the drug die very, very quickly.

50-60Mhz (USA AC wall-plug frequency range) is not so good in quantity either though "some" of it is not harmful.

Frequency for everything from protozoans to bacteria, virii, etc. etc. is lower than frequency for human body cells.

MOR = Mortal Oscillation Rate. Small amounts of matching-frequency *strengthen* things. Too much shatters it like a wine glass with a high note.
The MOR is not just a 'matching frequency' but a *duration* of that frequency, of course. That means all at once though not separate periods.
For nearly everything foreign to the body that duration is about 3 seconds, sometimes up to 3 minutes in extreme cases.
(The time varies depending on that you're calling "a frequency" -- in 1 Hz steps, or .0001 Hz? -- etc.)'
Body cells, blessedly, require a vastly longer period of time before 'overdosing' instead of merely being strengthened (like hours).

Note: there is no clear understanding yet of whether this goes for gut bacteria but logic says at least some of it dies with bugs.
I do not consider that all bad, as much of it is probably bad to begin with given lifetime diet, and one can take 'good' bugs to replenish.

Commonly, the light-applicators and signal-generator ranges fall into the radio and visible light to infrared frequencies.
Commonly, the amplifier ranges are into the KHz (10-50,000 Hz) frequencies. Some amps 'convert' like "multiply" the signal source.
Commonly, for plasma work there is a carrier wave e.g. at 3.1MHz accompanying anything else.


1. Instructions for the frequency based tech. This includes*

a) shape of the waveform (e.g. square, sine, etc.)
b) oscillation speed of the waveform (frequency)
c) instructions for any related specs such as:
- ramps (range from Frequency X to Y),
- tracks (more than one Freq/Ramp at a time),
- carriers (separate Carrier wave)

2. Power output for the instructions. This includes

a) direct current (DC) output and/or alternating current (AC) output. Most of these techs start with AC (wall plug), but end up assembling something in series (such as multiple supercheap laptop computer power adapters) for higher voltage and ending in DC in the final product.
b) duty cycle (on/off %) of the waveform. Commonly this is 50% but it tends to vary even during the process.
c) conversion, if relevant. This may convert frequencies (e.g. multiply incoming Hz to kHz) and/or convert shapes (e.g. sine to square wave).
The duty cycle (0/1) is what shifts a simple frequency into a 'pulsed' frequency and it is this pulsing which is usually desired for significant effects.

3. Conveyance for the powered instructions. Options include
a) ANTENNA. This may have body-contact or not. They range from huge musically-tuned concentric-rings (multi-wave oscillator) to simple loop antennas (literally a single loop of wire), ordinary radio-frequency audio output, and audio+pad antenna combos such as a car/home stereo amp properly hooked up to a heating pad or electric blanket (the latter is not plugged into the wall; it's being used as an antenna conveying certain frequencies, instead).
b) BODY-CONTACT METAL such as probes held in the hand, plates under the feet, TENS covered electrodes.
c) RAYS OF LIGHT such as LEDs or light through colored filters
d) PLASMA such as cathode ray tubes of glass, quartz or pyrex filled with one or more forms of noble gas, commonly helium/argon.
(You can 'touch' a plasma tube to the body, also.)

So either it's
ON the body (like spot-aim of a hand-held cathode tube put against a certain area, or light or laser-led against a blood vessel area)
THROUGH the body (may use skin, bones and more for part of transfer of effects, like the body-contact options),
AT the body ('waves/particles/light')

So the above makes it seem pretty straightforward in concept at least, although you'd laugh if you knew how much reading it took me just to boil it down to that simple overview.

If you do any of the above wrong as far as constructing things yourself, you may or may not get electrocuted. (!) Then again that goes for your table lamp too.

If you guy things premade, you will most likely pay 2-10K (!) for something that if you made it yourself would cost a few hundred.

There are some DIY entry level approaches one can try.

1. Cheap china solid state 'high frequency wand' products are on ebay for 30 bucks. They are unlikely to hurt anybody with the particular combination of power and frequency range. Whether they help, who knows. I have one and have tried it in various areas. Some, used heavily all over, I got nothing from. Some, used only on my left hand, got a variety of stuff from. Some, got effects when used on neck glands first time, but not later. Got a lot of sparky on the scalp and 24 hours massive dandruff and a weird dream about profoundly dry 'breaking' skin which worried me.

The original and new "violet wands," the REAL kind, are vastly more powerful but far more expensive as well (200-500 bucks). I am working on some corroborative agreement among techs I've met who like this industry, about what most affordable but useful version might be the way to go on the 'wand' option. (Note: that can also be 'electrodes held in hands' either using a metal electrode or just holding the plasma tube.) Basically the SSQ-FreX, the Rife-Bare / Rife-Beck/ etc. machines, and the high powered Violet wands, and the multi-wave oscillators, hugely overlap in terms of what they are doing, which is a few things at once. They put out an EM-RF field (usually people stand just outside this range in therapy). They put out a magnetic field. They put out a plasma field for the tubes. The noble gas particles in the plasma are said to be doing 'bumper car' activity at the molecule or atom level in the tubes, leading to a super low rendering of 'spectrum' of frequencies.

2. For the light-based therapies you can make your own little mini-laser near infrared getup. Allegedly using this near a blood vessel (in nose, ears, naval) is a subtle blood/lymph cleansing when done regularly over time. Depending on parts this could be done for <30 bucks.

3. For the magnetic/frequency antenna therapy you can assemble a little signal generator + amplifier + electric heating pad or blanket, which is a very low power antenna based frequency therapy. Using one of the free softwares you could do this for <100 bucks. Using a better software for about $160.

In all DIY cases, the work one must do themselves ranges from plugging a few diodes and cables and leds and batteries and things in together, to working a detail circuit diagram, to assembling a few things which may include soldering. Some of the parts may be very confusing to people not familiar with this. Also, many of these techs have a 'range' of power / volume / frequency and it's not hard to have something that works but blows out some component at the highest levels.

The problem until now has mostly been that none of these components exist in a design made to use together. Things exist, but separately. I can get a good signal generator for a little over $1000. But how tightly does it hold the signal? Not very, it turns out; a simple computer soundcard holds it much more tightly. And using these pricey generators gives you all the wave forms and a huge range of frequency, but almost nothing you get for an amplifier or applicator is going to be able to cover that same range which means you promptly strip it back down to lowest common denominator of the system.

Meanwhile, you can use a free or <$100 sig gen which has a much lower freq range, but an amplifier which may multiply it and even expand it, and an application tech like plasma tube that creates so many harmonics it hugely increases the spectrum of it. So oddly you start out with very little in range and end up with tons, as opposed to starting out with tons but ending up with very little, as in the first example.

But even plugging one thing into another is easier said than done. Even when you find someone who has actually made some complicated little circuit board and electronic which will serve as a functional amplifier, you may have to literally build the power supply for it yourself. And you may be able to use a lot of premade things to help (e.g. wiring 1-10 qty of $10 power supplies together) but it's still a whole job and one most people feel overwhelmed by. You may have to cut/strip/bind endings even to the cables you use. You may have to wire a breadboard, even if you don't do any soldering, so you can put a diode and such in a circuit to prevent a voltage change blowing out your new toy.

I am working on building some things. Will post on this blog the details.

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